A sort-of-new process

I’m doing a serious revamp / redraft of a game project at the moment. I did the first draft in March and intended to release it as part of the Spring Thing competition at the end of the month, but following feedback from testers decided to make a lot of changes and submit it to ParserComp at the end of June instead. It was clear what needed to be changed and planning this out was very easy, but it’s a fairly big editing job, which is something I’ve never done for a game before (only for novels). It’s been a really interesting process so far, partly because I’m simplifying a lot of things, whereas usually I’m making them more complicated. I should have done the bulk of the editing work by the time of the Edinburgh Marathon, and I’m looking forward to having any spare time I can grab in June (which is a bit busier than most months this year) for polishing.

The taper moves on, and running is still short and painless – though I am looking forward to doing a final six-miler on Thursday to test out the pacing strategy one last time.

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