Adventures in Coding: Retreating, Reflecting and Rallying

I feel like I’ve been talking about making my next game all summer, but unfortunately I’ve not been able to get much done on it!

Since ParserComp in June life has been a bit mental. I had a very busy summer with work, I’ve been marathon training for London (twelve days to go – eek!), events have started up again, and with all of that going on I’ve been making sure to prioritise ‘me time’ (i.e. videogaming) in the evenings and on weekends, so I’ve been struggling to find time for game creation. I really wanted to get one of my games finished for IFComp, but it hasn’t happened this year. However, October is looking nice and empty (after London that is!), so I’m hoping to be able to make a fun short scary game for this year’s EctoComp.

I possibly burnt myself out a bit early in the year. I was really proud of what I did with Barry Basic and the Quick Escape, and I had a lot of fun making Waiting for the Day Train, and I got a lot of work done on Marie (which is going to be enormous!) in between those two projects, but all of that was pretty intense and so maybe I needed to do other things for a while. I’m keen to get going again now, but I am going to wait until after the marathon and just brew some ideas in the meantime. I am a massive Hallowe’en fan and had such a good time making Hallowe’en: Night of the Misty Manor for the Adventuron Hallowe’en Jam a couple of years ago, so I’m already excited even though I don’t know what I’m making yet!

(I already have three ideas just from writing this post…)

Pixel vampire
The Fat Vampire may return! You never know…

Adventures In Coding: Getting Started

After several weeks of game planning, I finally had time to get started on the coding for Game Next this last weekend. Life is fairly busy but I’m going to keep plugging away and try and get a bit done every day.

Code for Adventuron game
The first of what will probably be hundreds of boolean variables.

It’s nice to be back in the Adventuron editor again.

Adventures In Coding: The Return

After a couple of weeks off I’m excited to get back into game creation this week. I’ll be playing with various experimental stuff and also returning to my work on Marie.

Cecil
Cecil doesn’t have a world to explore yet… but he will.

Part of the reason I’ve been doing my new ‘Screengrabs From Games That Don’t Exist’ series on Saturdays is that I have a ridiculous number of game ideas and not enough time to implement them. I’ve got a few pinned down for working on during the rest of the summer, but there are so many others that will have to stay in the parallel universe for now. One day!

Flying Monday post

No adventures in coding to report this week. I would like to have been playing with a few experimental games I want to make and working on my ongoing projects, but I’ve been snowed under with day job work and haven’t had the time or energy. Hoping for a light at the end of the tunnel by the end of the week!

Switch Lite
I also need to switch this thing on tonight and check it’s still okay, as I haven’t had time to use it for a few months now. Maybe I’ll actually have chance to play games on it one of these days!

Adventures In Coding: Downtime Post-Release

I know I’ve mentioned it once or twice already this week, but here’s another link to my latest game!

I had a really good time making Waiting for the Day Train once I let go of the hope that I could somehow finish Marie in time for the ParserComp deadline (having actually sat down and properly scheduled everything out, it will most definitely be going into one of the early 2022 competitions instead). I had fallen in love with the game idea when wandering around the beautiful vicinity of Causey Arch during Mum and Dad’s visit a few weeks ago, as I wanted to do a relaxing adventure accompanied by the photos I’d taken. In the end the adventure was not portrayed as relaxing – it’s a timed game, as the aim is to catch the last day train so that you can escape the night and its associated evil spirits forever… but there has to be some sense of danger in an adventure game!

Waiting for the Day Train

I really loved making the two themes for the game (there’s a day theme, for the playable part of the game, and a night theme for parts of the framing story). I’ve had some very nice feedback about it so far, which has given me a few ideas for future updates.

It’s going to be a fun few months as I have a lot of game ideas to play with. Marie is still trucking along in the background as well, in a slightly more sedate way than she was doing before.

For a week or two, though, I’m taking it easy and carving out some time to play all the other ParserComp entries!

Adventures In Coding: A Deadline Approaches

At the time of this post it’s fifty-four hours and twenty minutes until the deadline for ParserComp, which is the competition into which I’m putting my new small game. Very exciting! I’ve had some useful feedback from testers and so will be incorporating all of that into the game this evening. That gives me a forty-eight-hour ‘buffer zone’ in case anything breaks horribly. It shouldn’t, but you never know.

I’ve also been digging out a few other small projects that I’m excited about finishing over the next few weeks. I’ll still be working on my big game as well once the competition deadline is past, but at a much more sedate rate, so I’ll have time for side projects. Experimenting with several things at once (and no deadline pressure) is going to be a really nice way to spend my summer.

Wagon
This wagon picture isn’t in my game, but it did inspire an object!

Of course, I’m also excited about the best part of any competition/jam, which is getting to play everybody else’s games! I’ve already tested five of the other entries, but I’m really looking forward to playing the released versions as well as all the games I’ve not seen before. Thursday will be a good day 🙂