I (of course) still have a lot of ridiculous sprawling text adventure works-in-progress going on, some of which will hopefully be out next year, but as the TechUp course is my main coding focus at the moment I am only allowing myself to work on small, short games that are in less danger of becoming giant ridiculous monstrosities. I really enjoyed making The River of Blood for EctoComp a few weeks ago – coding a game in less than four hours for the Petite Mort category was a new kind of challenge! – and I’ve now finished the initial draft of a short PunyInform game for another jam. It needs to be run past a few testers over the next few days, as I’m still very much a learner with PunyInform / Inform 6 and there will undoubtedly be lots of bugs, but I feel like I’ve at least got the bones of it ready.
I feel like I’m making good progress with TechUp too, and am excited about delving into this week’s module tomorrow.
Of course, I’ll only feel like I’ve truly learnt Python when I can code a text adventure game with it!