Double time

It’s been a manic week and I am so glad it’s the weekend. Studying and working at the same time is tough, especially with all the other things I need to do. I’m really enjoying the course though.

Tomorrow I’ll be parkrunning and game-creating and doing other active/productive hobby stuff, but I’m going to arrange another Shouldless Sunday for the following day. I’m really looking forward to a day on the sofa with my videogames! I just don’t have time for them otherwise at the moment…

Red velvet cake
Another of last Sunday’s cakes! I love red velvet cake and this slice was perfect.

This week’s earworm playlists:

Saturday

Tracy Chapman – ‘Fast Car’
Placebo – ‘Every You Every Me’

And a bonus track that Geth was humming that day:

The Power Station – ‘Some Like It Hot’

Sunday

Bill Withers – ‘Lovely Day’
The Running Channel – ‘Run With Me’

Monday

Japan – ‘I Second That Emotion’

Tuesday

Sacre – ‘The London Marathon’
Duran Duran – ‘Out Of My Mind’
Duran Duran – ‘Winter Marches On’

Wednesday

Elvis Presley – ‘Return To Sender’
Village People – ‘YMCA’
Bill Conti – ‘Gonna Fly Now’
Duran Duran – ‘Anniversary’

Thursday

Lady Gaga and Beyoncé – ‘Telephone’
Pyotr Ilyich Tchaikovsky – ‘Dance Of The Sugar Plum Fairy’
Ashbury Heights – ‘Suicide Anthem’

Friday

Ashbury Heights – ‘Waste Of Love’

And a bonus track that Geth was humming earlier:

The Wonder Stuff – ‘Closer To Fine’

Refreshed!

It took a bit of preparation, but I feel so much better for having my day off to play videogames yesterday. I’m going to do that at least once a month from now on.

It’s a busier week ahead for me now, but I’m excited to get on with some game creation (finally). It’s been getting away from me all summer and I need to make it more of a priority.

Handheld consoles
Loved spending the day on my 3DS and Switch yesterday.

Hopefully I’ll squeeze in a few dribs and drabs of videogaming too!

Shouldless Sunday

A while ago, I came across the concept of ‘Shouldless Sunday’ – a scheduled day where there’s nothing on the to-do list at all. This post at Apartment Therapy explains the idea, though most of the things it suggests (crafting, cooking etc.) would not be things I would choose to do with such a day – those are most definitely things that go on the to-do list in my world!

My first reaction was that such a thing would be impossible for my life as it is now. I manage the things that are important to me (running, blogging, cleaning etc.) by doing a tiny bit of work on them every day – I find that if I break a daily habit or streak, the whole thing falls by the wayside (for instance, in the form of the six-week winter running slumps I used to have every winter before I started my daily run streak). While these important things are enjoyable hobbies, they require a fair amount of productivity, and so there’s always an extent to which they will feel like a chore sometimes. Nevertheless, I keep up my habits, because it’s the end result (being able to run a marathon, having a solid portfolio of blog posts, keeping a clean house etc.) that makes it all worth it.

However, I’ve not been able to get the idea of a completely free day out of my head. I have very nostalgic memories of being twenty, on summer break from university with no commitments whatsoever, and just rolling out of bed whenever I woke up, playing videogames all day long, and going back to bed when I was finally too tired to keep playing my game (i.e. usually about 5am). I dream of a day like that again – just one day (though I don’t think I’d be awake till 5am nowadays). As such, I’ve been having a think about how I could fit it in and still maintain my streaks. The weekend after the London Marathon seemed like a perfect time to try it out, given that I wanted a quiet weekend anyway!

The plan is this: first, minimise my daily list down to the absolute essentials – which, if pre-prepared, will take less than an hour, including a short streak saver mile run. I already do this on days that are very busy with work, big races (like last Sunday) or social commitments. Next step: on the Saturday night, stay up a little later than I typically do, and get this short list completed between midnight and 1am (the short run will be on the treadmill). Final step: off to bed, good night’s sleep, and wake up with absolutely nothing on the to-do list for the day. Living the dream!

Other than the midnight hour, I also won’t be turning on my laptop (which is something that I’ve done every day for years and years) or looking at my phone all day on Sunday, because if I do, I will just disappear down a social media rabbithole, which will waste time and cause stress. I’m instead going to disconnect from the world and stick with my videogame consoles. This makes me a bit nervous, because I always make sure to answer work emails promptly, even at the weekend – but it will just have to wait till Monday morning this time round.

2005
Summer 2005. When I wasn’t videogaming, I was taking blurry black ‘n’ white bathroom selfies (we called them ‘MySpace photos’ back then).

This post is going out in the first hour of Sunday morning. I’ll be back online on Monday! Until then, I will be in a different (digital) world somewhere else…

Game Review: Return of the Obra Dinn

I spent five very intense evenings last week playing Return of the Obra Dinn, a game my brother Malcolm recommended to me about a year ago but I only got round to playing now. It’s an adventure game but not like anything I’ve ever played before. I have a lot of thoughts about it.

Spoilers follow – beware!

Return of the Obra Dinn
Last week in a nutshell.

The game is set in the early 1800s. The missing ship Obra Dinn has drifted back to England and as the Chief Inspector of the East India Company, the player’s job is to investigate the abandoned ship and ascertain what happened. You are aided in this task by a mostly-blank book sent by a survivor from the ship and a magic pocketwatch that allows you to stand next to a corpse and enter the memory of the moment of death. Through this method, you gradually work out the fates of everyone on board and fill in the book accordingly.

First of all, I should say that the theme is really grim and uncomfortable. It may be an adventure game set on a sailing ship during the golden age of sea travel, but Monkey Island this is not – while there are supernatural elements, including the magic pocketwatch and the sea creatures that attack the ship during the course of the story, on the whole the setting is very realistic and thus fairly depressing. I got a bit upset whenever somebody was revealed to have died in a bog-standard accident such as falling from the rigging, because I had so many ancestors who died at sea in accidents. It’s certainly not a happy story.

The graphic style is based on the grainy black and white graphics of ’80s Mackintosh computers. While I do like this style more generally (there were some great text adventures released for the Apple II and it looks nice on those), I don’t feel it’s suited to a game where you have to zoom in on still pictures and try to work out what’s happening. There were several crew members for whom the cause of death (which needed to be logged in the book) required hours of frustrating guesswork, because it simply wasn’t possible to tell from the grainy graphics what had actually happened to them.

I did really appreciate the effort that went into making sure the dialogue was both period-appropriate and origin-appropriate, and finding voice actors of the correct nationality to voice all the characters. The only slight issue I had in this respect was the inconsistent listing of the names of the four female characters in the ship’s roster – one British character is listed with both her maiden and married surnames in the American style (so that the player will realise the link to both her husband and brother) and only one of the four is listed with a title. While I’m not an expert on East India Company passenger logs, I think title and surname would be the more likely style for referring to women by name during this period.

I spent twenty-six hours on this game, but only six of those hours were actually spent exploring the ship and interacting with the memories. The remaining twenty were spent with the sound off (I didn’t like the creepy music) and the book open, cross-referencing with the 5,000-word Evernote document on my phone in order to solve the giant puzzle of Who Is Everybody. In some ways I sort of don’t feel like this counted as actually playing the game, which is a really strange feeling to have.

Obra Dinn notes
Just a tiny fraction of the copious notes I ended up making.

During those five days, I found that the game was a complete obsession. I was up past midnight every night working systematically through the puzzle, and I couldn’t sleep at night because it devoured my thoughts. I ended up staying up extra late last Wednesday to solve the last few fates in the main puzzle, because I was due to do a long run on Thursday morning and did not want to be thinking about the game for three hours while I was out running!

Having accomplished this, I finished the final chapter on Thursday evening. This chapter is one that the survivor who sent the book and pocketwatch has kept hidden from the player, and so I was expecting it to contain more of a story twist than it did – it was a bit of an anticlimax. I felt there were also a lot of unanswered questions more generally, but that’s to be expected in a story told through snapshots.

I collected all but two achievements on Steam. I was sure I hadn’t missed anything, so I looked up the others. Both are what I would consider ‘troll achievements’, as in order to get them you have to end the game in non-ideal daft ways. I’m not such a completist that I’m going to do more playthroughs just to get those, so I am certain I will be letting them disappear into the ether, even if I find myself with a lot of free time at some point!

Indeed, I don’t believe I have ever felt so strongly about any other game I have ever played that I will NOT be replaying the game at any point in the future. This doesn’t mean it’s a bad game (far from it – it’s generally very well done) – it’s just that both the atmosphere of the game and the obsession I experienced really creeped me out. Overall, I’m just kind of relieved I finished it and don’t have to ruminate on it any more! It was a gaming trip that can best be described as ‘unsettling’, and to some extent I identify with this statement in the letter sent to the player character by one of the ship survivors during the final chapter:

As for the three of us that remain, the Obra Dinn is a distant memory and a dreadful chapter in our lives that we wish to forget. Do not write back.

Perfect August bank holiday weather…

…for me these days is the grey mizzle we have here in Newcastle today! I went out in it for a twenty-minute run and that was quite enough, thank you very much. I’m going to be spending the rest of the day on the sofa, both playing and making games 🙂

Cool, damp weather also makes me very excited for autumn. Two days to go!

Roadside bracken
Another picture from last Thursday’s run! This is the now-traditional ‘bracken at the side of the path’ picture that I take at the turning point of all my out-and-back long runs.

Flying Monday post

A fairly quiet week begins! I will mostly be game-making (which I will update you about next Monday) and game-playing, though I have a few ‘leaving the house’ activities scheduled such as my Thursday long run, a badly-needed haircut, and helping Geth pack up his office due to a building move at his work. Glad things are settling down.

Sweetheart Abbey
Abbey photo from last week’s trip! Might put a similar location in my new game…

Eyes on the autumn

Twelve days to go until meteorological autumn begins. I am very excited.

Things have been quite well timed this week. Geth and I returned home from the last of our summer trips away on Tuesday, and I finished the last items for the last of my big summer work projects on Wednesday. Work has been very busy over the spring and summer, which has been great, but it’s starting to quieten down again now. I’ll be taking the opportunity over the next few weeks to get a new game made and to have some downtime with my much-neglected videogame collection. I’m also in the sharp end of marathon training now, so I need to get some rest and relaxation in when I’m not running!

I’m finding it hard to get out of the ‘I should be doing something work-related right now’ guilt and letting myself relax, but that’s sort of understandable after so many months. I hope I’ll feel a bit more settled in a week’s time.

Mull of Galloway
So many pictures from our last trip! This is another one from the Mull of Galloway.

This week’s earworm playlists:

Saturday

S-Express – ‘Theme From S-Express’

Sunday

Grant Lee Buffalo – ‘The Whole Shebang’
Shoji Meguro – ‘Heretic Mansion’
Duran Duran and Chai – ‘More Joy’

Monday

Duran Duran – ‘Reach Up For The Sunrise’

Tuesday

The Crüxshadows – ‘Return’
Fleetwood Mac – ‘Don’t Stop’
Duran Duran and Chai – ‘More Joy’
The Corries – ‘Wild Mountain Thyme’

Wednesday

Peter Gabriel – ‘Games Without Frontiers’

Thursday

Duran Duran – ‘What Happens Tomorrow’
Duran Duran – ‘Invisible’

Friday

The B-52s – ‘Roam’

Gaming Wednesday!

With the summer work and trips all complete, I’m having a day off to play videogames before getting back to my projects. Looking forward to getting lost in some other worlds for the afternoon!

Mull of Galloway
A different kind of ‘other world’ visited at the weekend. The ones I’m visiting today aren’t real!

Home for a while

Geth and I are back in Newcastle after a few days spent at Mum and Dad’s holiday caravan in Dumfries and Galloway. It’s been lovely making the most of Geth’s summer leave to go zipping around visiting places for a few weeks, but I’m ready to settle down into the autumn routine at home now. I have lots of games to make (and play) and the final stages of a marathon training plan to complete.

Blog posts will gradually return to the normal schedule as a result!

Ailsa Craig from Girvan
So many photos from the last few days! This one is the view of Ailsa Craig from Girvan beach on Saturday. It was cloudy but atmospheric.

(Including the Tuesday pesto posts. From next week!)