Keeping things contained

One of my bad habits when creating games is allowing them to sprawl and sprawl as I develop ideas. This is why I have a ton of really huge unfinished games among my files, waiting patiently for me to get going with them again. The last few years have been a learning process in this regard, and I’m trying really hard with my current game not to let it grow outwith its originally planned boundaries.

Usually I use jam and competition deadlines to help with this. I plan to enter a few this spring if my games are ready, but I don’t want to put any pressure on myself as it’s been a busy few months and I’m meant to be taking a break right now. We’ll see how it goes.

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