Adventures in Coding: Retreating, Reflecting and Rallying

I feel like I’ve been talking about making my next game all summer, but unfortunately I’ve not been able to get much done on it!

Since ParserComp in June life has been a bit mental. I had a very busy summer with work, I’ve been marathon training for London (twelve days to go – eek!), events have started up again, and with all of that going on I’ve been making sure to prioritise ‘me time’ (i.e. videogaming) in the evenings and on weekends, so I’ve been struggling to find time for game creation. I really wanted to get one of my games finished for IFComp, but it hasn’t happened this year. However, October is looking nice and empty (after London that is!), so I’m hoping to be able to make a fun short scary game for this year’s EctoComp.

I possibly burnt myself out a bit early in the year. I was really proud of what I did with Barry Basic and the Quick Escape, and I had a lot of fun making Waiting for the Day Train, and I got a lot of work done on Marie (which is going to be enormous!) in between those two projects, but all of that was pretty intense and so maybe I needed to do other things for a while. I’m keen to get going again now, but I am going to wait until after the marathon and just brew some ideas in the meantime. I am a massive Hallowe’en fan and had such a good time making Hallowe’en: Night of the Misty Manor for the Adventuron Hallowe’en Jam a couple of years ago, so I’m already excited even though I don’t know what I’m making yet!

(I already have three ideas just from writing this post…)

Pixel vampire
The Fat Vampire may return! You never know…

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