Graphics for the artistically-challenged graphical text adventure creator

I’m creating graphics for my adventure games this week, and because I’m currently working on three different adventure games (set vaguely in the same universe), I’m also working on three different types of graphics!

Goblin Decathlon
One of the many goblin officials you meet while trying to win all the gold medals in Goblin Decathlon.

For a graphical update to Goblin Decathlon, my most recent Adventuron jam entry game, I’m currently creating some basic graphics in the same style as I used for Hallowe’en: Night of the Misty Manor back in October for the Hallowe’en jam. This style – which I think (and others have kindly commented on occasion) is quite cute – is very basic pixel art, with flat colours and marginally fleshed-out stick figures – nothing complicated at all – and, unfortunately, represents the limits of what I can currently create from scratch using pixels. I hope to improve my skills in this area, but I’ve got a long way to go.

Hallowe'en: Night of the Misty Manor
In Hallowe’en: Night of the Misty Manor, Mr Campbell is in charge of all the party snacks. How are you going to distract him so you can grab one?

For one of my unreleased games – the game idea I was originally intending to create for the most recent jam – I’m taking a different approach and drawing the graphics with paper and pencil. Once I’ve finished that part of the process, I’ll scan them in and finalise the artwork using GIMP (my preferred digital editing software). At the moment I’m planning to keep it black and white for a stylised effect… but I may succumb to the temptation of colouring in during the cleanup process. We’ll see!

Artwork in progress
This wizard is a central figure in my current series of games, but right now he’s still a very basic pencil sketch.

For my other unreleased game (which is a huge project – I started it for NaNoWriMo last year and am currently working on it again for Camp NaNoWriMo, but I don’t expect it’ll be ready to release until at least the end of 2020), I’m going back to where I started when I had to create last-minute graphics for my first jam entry, The Cave of Hoarding. For that game, I made photo collages and then pixelised them – it was very rough and ready, but I had very little time (in that jam, I spent two weeks working on one game and then had to switch to a different smaller project in the last forty-eight hours when I realised it would be impossible to finish the first on time!) and zero experience of creating pixel art. I’ve been experimenting further since then with pixelised photographs, working on editing and filtering them to make them look more like drawings than photos, and I’m feeling more confident that I can create something nice for this project.

The Cave of Hoarding
One of the jam conditions for the first Adventuron jam was that certain locations had to be used, including ‘the side of a beautiful lake’. For my attempt at this graphic in The Cave of Hoarding, I used some old holiday snaps to make a photo collage of a lake and some trees, then heavily pixelised it and indexed the colours. I’m not sure how ‘beautiful’ it is, but it was probably the best graphic I made for my first jam attempt!

I’ve never been much of an artist, but creating graphics to go with my games has probably been one of the most enjoyable challenges in making adventure games over the last few months. It’s an area in which I have definite room for improvement!

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