Finding all the wrong stuff

I’ve been bughunting most of today. Maybe that’s not the right word. I don’t want to find bugs in my games, but it’s sort of an inevitable part of the process!

After a few passes on my own I will be able to turn it over to my testers, which is always an exciting milestone. Hoping to be in that stage by this time tomorrow. We’re getting there.

It’s been a bit of a mad month making this game, but it’s been such a breath of fresh air after finishing the more unfamiliar coding work I was doing on the TechUP course. I have so much fun making these things.

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