Adventures In Coding: Small Games Are Fun

I (of course) still have a lot of ridiculous sprawling text adventure works-in-progress going on, some of which will hopefully be out next year, but as the TechUp course is my main coding focus at the moment I am only allowing myself to work on small, short games that are in less danger of becoming giant ridiculous monstrosities. I really enjoyed making The River of Blood for EctoComp a few weeks ago – coding a game in less than four hours for the Petite Mort category was a new kind of challenge! – and I’ve now finished the initial draft of a short PunyInform game for another jam. It needs to be run past a few testers over the next few days, as I’m still very much a learner with PunyInform / Inform 6 and there will undoubtedly be lots of bugs, but I feel like I’ve at least got the bones of it ready.

I feel like I’m making good progress with TechUp too, and am excited about delving into this week’s module tomorrow.

Room description
Leaving the pub is not as straightforward as it might appear.

Of course, I’ll only feel like I’ve truly learnt Python when I can code a text adventure game with it!

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